Multithreaded 60Hz Canvas Physics Simulator
Non-blocking particle physics simulation running in an isolated Web Worker using zero-copy Float32Array transfers.
High-Performance Compute Engine
Simulation runs in a dedicated background Web Worker using zero-copy Float32Array transferables.
This interactive application demonstrates non-blocking multithreaded computing on the static web.
The entire numerical integration loop runs at 60 Hz inside a background Web Worker, transferring particle position and velocity buffers using zero-copy ArrayBuffer transferables.